MEDIEVAL CASTLE ENVIRONMENT

 

I modeled all the 3D assets in Maya (used ZBrush to model the Dragon head and Lion head). Only polygon primitives and curves were used. I textured my models in Substance Painter, and then imported everything into Unity. The environment was built using modular design. I reused same models multiple times to create a bunch of variety. The project took me about 50 hours.

 

 

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